ملف ازالة المجسمات والبيوت وكشف اللوت اخر المقالة وملفات الازالة تشمل مميزات كثيرة منها ازالة العشب + ازالة شجر + ازالة ماء على حب المكتوب فى قناة التليجرام
اكواد متنوعه عن الملف الملفات اسفل المقالة
[/Script/PrimitiveComponent.SceneComponent.ActorComponent.Object]
bool bApplyImpulseOnDamage;//(CurBulletNumInClip = 0xaa8; ByteMask: 16, FieldMask: 16)[BulletFireSpeed = 0x404; Size: 1]
bool bBulletCanBreakThrough;//(CurMaxBulletNumInOneClip = 0xabc; ByteMask: 16, FieldMask: 16)[ShootWeaponEntity = 0xbb0;: 0x27c, Size: 1]
[/Script/ModelComponent.PrimitiveComponent.SceneComponent.ActorComponent.Object]
BodySetup* ModelBodySetup;//[AnimationKick = 0x978; Size: 4]
الكود الاول فى الفقرة الاولى
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UpdateHitBoxDeltaTime=0.001f
bActivePartHit=1f
bOptimizeBulletCache=0.001f
bBoxCollionOptimize=0.001f
HitBoxs_Stand_Tran=0.1f
HitBoxs_Prone_Tran=0.1f
HitBoxs_Stand=0.1f
ClientHitPartJudgment=0.1f
DSHitPartJudgment=0.001f
HitBox_Stand_Tag=0.1f
HitBox_Prone_Tag=0.1f
Server_HitBox_Stand_HalfHeight=0.1f
Server_HitBox_Prone_HalfHeight=0.1f
Server_HitBox_Prone_Radius=0.1f
IsRefreshBoxCollision=0.1f
UpdatePoseCollisionShapes=1f
UpdateAllInstanceBodyTransform=0.00f
GetHitBoxByState=0.1f
GetHitBodyTypeByBoneName=0.1f
GetCurHitPartJugementType=0.0
الكود الثاني فى الفقرة الاولي
[STExtraShootWeapon.STExtraWeapon.Actor.Object]
f.GetBulletFireSpeedFromEntity=0.0001f
fGetBulletFireSpeedFromEntity=0.000f
float GetBulletFireSpeedFromEntity(1.5f)
float GetBulletFireSpeedFromEntity(0x0000)
BulletTrackComponent=True
delegate OnScopeIn=0.1f
delegate OnScopeOut=0.001f
delegate OnScopeInContinue=0.1
WeaponCrossHairPerformData [99999999]
fAIShootLoudness=0.6f
float AIShootLoudness=0.6f
SimulateBulletHitInfoData=0.9999.9
b.HasMultiBullet=0.1f
b.HasMultiBullet=0.1f
f.GetBulletRangeEntity=0.1f
f.GetBulletMomentumFromEntity=0.1f
f.GetBulletFireSpeedFromEntity=0.1f
الكود الثالث فى الفقرة الاولي
[/Script/Engine.Basic]
T.SpeedFire=0.6f
T.Damage=9999.9f
T.AimAssist=0.1f
T.LeftHandFire=9999.9f
T.CameraShake=0
T.BulletSpeed=0.000f
T.BulletDamage=0.1f
T.HitNumEveryBodys=5
T.Recoil=0
[ScriptEngine.CharacterSettings]
r.CharacterDiffuseScale=1f
r.CharacterDiffuseOffset=0.1f
r.CharacterDiffusePower=0.1f
r.MinScreenRadiusForEarlyZPass=0.1
[AndroidDeviceProfile]
r.BulletTrace=Value=Float0×41BC80
[Script/Engine/WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage=9999f
T.FireCount=0.1f
T.HeadShootCount=0.1f
T.BodyShootCount=5
الفقرة الثانية اكواد الحركة
[Script/Engine/WeaponReport]
FireCount=0.1f
HitCount=1f
TotalDamage=0.1f
HeadShootCount=0
[Script/Engine/HitFlow]
Damage=0.1f
[STExtraShootWeapon.STExtraWeapon.Actor.Object]
f.GetBulletFireSpeedFromEntity=0.1f
BulletTrackComponent=True
b.CurAutoReloadLock=True
f.GetBulletRangeEntity=0.1f
f.GetBulletMomentumFromEntity=0.001f
f.GetBulletFireSpeedFromEntity=0.001f
[ShootWeaponEntity.WeaponEntity.WeaponLogicBaseComponent.ActorComponent.Object]
BulletTemplate=0.1f
f.BulletFireSpeed=1
i.MaxBulletNumInOneClip=0.001f
i.MaxBulletNumInBarrel=0.1f
i.ExtendMaxBulletNumInOneClip=0.001f
f.ShootInterval=999.9f
i.ShootIntervalShowNumber=2147483647
f.ExtraShootInterval=0.1
i.ExtraShootIntervalShowNumber=9999999f
AutoAimingConfigByGameMode=0.0001f
AdjustAutoAimingConfigByModeList=0.0001f
b.IsSupportAutoAim=TRUE
f.AccessoriesVRecoilFactor=0
f.AccessoriesHRecoilFactor=0
f.AccessoriesRecoveryFactor=0.1f
f.WeaponAimFOV=0.1f
f.WeaponAimInTime=0.00f
f.WeaponAimPitchRate=0.1f
f.WeaponAimYawRate=0.9f
f.SensitiveFireYawRate=0.9f
b.SightType=8
f.BulletTrackDistanceFix=0.9f
f.DamageImpulse=0.9f
كل ملف يشمل خريطة ويمكن تركيب الملف منفرد او مع باقى الخرائط بنفس طريقة ومسار التركيب